|setspawn||Changes the spawn position to the current position|
|goto #spawn||Teleports you to the spawn|
|kick *Playername*||Kicks a player|
|tod 0-23||Changes the time (useful to change to day, when it's night and you can't see much)|
|makeadmin *Playername*||Gives another player admin status|
|wireframe||Set wireframe mode on/ off|
|F2||Press F2 to fly in game|
|item <itemnam> #||Used to give yourself items, for example “item treelog 32″ gives you 32 tree logs.
|mark||saves the current location|
|object <objectname> #||Used to give yourself objects|
|setgametype # (0 or 1)||1 = semi-creative, 0 = default|
|setinventory||sets current inventory as default|
To spawn blocks, you can use this schema: "item" *item name* *number of blocks* [*variation* if you want]
E.g. to get 64 blocks of wood: "item lumber 64"
However, these commands only work for blocks. To spawn finished ojects, you have to use the "object" command.
E.g. to get a workbench, you write "object workbench"