Command | Description |
setspawn | Changes the spawn position to the current position |
goto #spawn | Teleports you to the spawn |
kick *Playername* | Kicks a player |
tod 0-23 | Changes the time (useful to change to day, when it's night and you can't see much) |
makeadmin *Playername* | Gives another player admin status |
wireframe | Set wireframe mode on/ off |
F2 | Press F2 to fly in game |
item <itemnam> # | Used to give yourself items, for example “item treelog 32″ gives you 32 tree logs. |
mark | saves the current location |
object <objectname> # | Used to give yourself objects |
setgametype # (0 or 1) | 1 = semi-creative, 0 = default |
setinventory | sets current inventory as default |
To spawn blocks, you can use this schema: "item" *item name* *number of blocks* [*variation* if you want]
E.g. to get 64 blocks of wood: "item lumber 64"
However, these commands only work for blocks. To spawn finished ojects, you have to use the "object" command.
E.g. to get a workbench, you write "object workbench"